Revenge is too sweeeet!
By JOHN POWELL -- SLAM! Wrestling
Have you ever wanted to brain Eric Bischoff with a steel chair?
I know I have.
How about win the WCW tag belts as Bret Hart and Jim Niedhart, the original
Hart Foundation?
Wouldn't you just like to pin Goldberg's shoulders to the mat effectively
ending his unbeaten streak?
WCW / nWo Revenge - THQ's new wrestling game for the Nintendo 64 system -
lets you do all that without the bother of lacing up wrestling boots or
leaving the comfort of your living room.
Once past the energizing opening sequence (Sting's switch to nWo Wolf
Pack), players have the option of designating their bout as a Championship,
Exhibition, Special singles or tag team match. With that decided, a unique
feature kicks in. Revenge offers six settings so you can wrestle in a
Monday Night Nitro, Souled Out, SuperBrawl, Bash At The Beach, Halloween
Havoc or Starrcade setting.
Don't get any crazy Public Enemy-like ideas running through that diseased
brain of yours. Barring the ringside fencing none of the components are
interactive. You can't whip someone through the Bash At The Beach palm
trees nor can you slam your opponent through the Starrcade video wall.
Get real. This is WCW afterall not ECW.
Continuing on setting up the game there's a diverse roster of 44 WCW
superstars and 12 fictional creations. Main eventers such as Sting and
Hollywood Hogan to perennial jobbers like Lodi and Fit Finley are yours to
command. Each popular WCW wrestling faction - nWo Hollywood, nWo Wolf Pack,
The Flock and true, blue WCW grapplers - are accurately represented within
reason. For example...Scott Steiner wears the white and black but Stevie
Ray (who didn't turn nWo Hollywood until a short time ago) is still listed
under WCW.
More on poor Stevie Ray's predicament later.
In picking your grappler another splendid option is available. Let's
suppose you don't appreciate Hollywood Hogan's heel turn. You yearn for the
days of a face Hogan saying his prayers and eating his sterio...ooops...I
mean vitamins. THQ's answer is...No Problem-o!
As you have the ability to cycle through three to four character costume
changes, you can reverse Hogan's decision putting him back in the red and
yellow. The process works for various wrestlers. Kevin Nash can change into
his Outsiders garb. Sting is able to revert back to his carefree,
blond-haired incarnation. For those wrestlers like Glacier, Goldberg and
Dean Malenko who haven't radically altered their appearance, there's
different color schemes.
The costume change preference is also useful in creating your own
wrestlers. Your creation will be "saved" over the wrestler you're altering
but don't panic. You can return to the default settings whenever you wish.
The appearances of the wrestlers themselves is the game's biggest
improvement. Remember how DDP resembled a waddling Pillsbury Dough Boy in
World Tour? Was that an embarrassment or what? In Revenge, the graphics
are incredibly realistic. The icing on the cake being each character's
unique mannerisms and facial features. Elizabeth covers her eyes whenever
Eric Bischoff takes a severe beating. The Giant steps over the top rope to
enter and exit the ring. Chris Benoit draws his thumb across his throat
before locking on the dreaded Crippler Crossface.
Once you've got the right outfit it's time to...woooo!...walk that aisle.
The programmers have gone that extra mile to really duplicate each
wrestler's ring entrance. Diamond Dallas Page does his "Bang!" thingy.
Hogan plays air guitar. Raven gives his crucifixion salute then slumps down
into a corner. It's the real deal. Except for one substantial omission. No
wrestler's theme music is heard. Canned Nitro and WCW music are played as
substitutes.
Revenge's gameplay is the same as its predecessor World Tour. You've got
your standard moves, your special moves and counter attacks. The first to
lock-up gains the advantage. A player builds up their "spirit meter" by
taunting opponents and successfully executing moves.
For hardcore players like myself, weapons (plunder) such as chairs, bats
and garbage cans are there for the taking if you reach into the ringside
crowd. Parents worried about the violent nature of the game can manipulate
the "realism" option toggling the bloodshed on or off.
Also built into the cartridge is sufficient memory to save your costume
changes, your title wins and high scores. However, you cannot save a game
midway through a title hunt. It's either all or nothing. If you are lucky
enough to win the championship belts, secret wrestlers will be added to
your roster. To further enhance the game's longevity, battle royal (Royal
Rumble format) and handicap match modes are included.

Revenge's main shortcoming is the number of special attacks at your
disposal. The rise and fall of the "spirit meter" determines your ability
to use "weak" or "strong" holds so in especially difficult bouts you may
find yourself performing the same basic maneuvers again and again until
your "spirit" increases. The process can be quite frustrating.
Based on the WCW / nWo World Tour game engine, THQ refined the initial
format directing much of their creative energy to Revenge's "replay
factor". No one wants to shell out hard-earned dough for a video game only
to exhaust its capabilities inside of a month. That isn't money well spent.
With innumerable options keeping the game both interesting and fresh,
Revenge will soon have that controller melded into the palm of your hand.
THQ really put their heads together on this one designing a cartridge that
has a longer life than some WCW storylines. Die-hard wrestling fans
rejoice! THQ's designers and programmers respectfully devoted themselves to
this project incorporating the finer points that make playing Revenge such
a satisfying experience. Wrestling fans will be awestruck by THQ's superb
attention to detail.
And how about our dejected friend Stevie Ray missing his true nWo colors?
Easy. Ray's costume selection menu has an nWo Hollywood shirt that's..you
guessed it...a perfect fit. Stevie's nWo Hollywood for life.
Rating: 9 / 10