|
Average grades for TNA on PS2, Xbox
By
BOB KAPUR -- SLAM! Wrestling
|
 
|
It would have been difficult for any video game to live up to the hype afforded
to TNA Wrestling's first foray into the gaming market. So it's shouldn't surprise
anyone to hear that
Impact doesn't fully live up to the expectations. But
that doesn't mean it's not a strong competitor either.
Released by Midway Games earlier this month, the game allows fans of the company
a chance to step into 6-sided ring and recreate the action they see weekly on
Thursday nights. 25 of TNA's biggest roster names are playable, including Jeff
Jarrett, Kurt Angle, AJ Styles, Samoa Joe, Jay Lethal, Christian Cage, Abyss,
and the Motor City Machine Guns. Featured match types include standard 1-on-1,
tag team matches, 4-man scrambles, and the company's signature Ultimate X match.
The latter is a blast to play as the added dimension of the hanging cables allow
for additional high spots beyond what can be done in standard in-ring battles.
The controls are simple to use and within a few minutes, a newbie can not only
punch and stomp, but hit various types of offensive moves, including power moves
and aerials both inside and outside of the ring. While many of the moves can
be done by any character, there are some that are unique to a specific TNA wrestler
my personal preference is AJ Styles, whose attacks in the game copy his
real-life arsenal very closely.
If there is a negative in the basic gameplay, it's that -- like the company's
TV product -- the game may be too heavily geared towards fast action and excitement
for some, often at the sacrifice of classic wrestling tradition. Case in point:
all matches are no-DQ, no-countout and there is no referee present in the game
- so cheating by smashing an opponent's head with a steel chair becomes a risk-free
move. Further, the games emphasis on quick, free-flowing action means
that from the opening bell you can hit your opponent with multiple high-impact
moves in a row, but neither of you ever need to take a breather. You keep doing
moves and building momentum until ultimately your opponent will be stunned for
a minute and you can hit a signature finisher; but for the majority of the match,
there is a definite lack of selling, which takes away some of the realism
of the game (if such a word can be used to describe a wrestling video game in
the first place). Its not to everyones taste, but then again, it
is not a completely unfaithful depiction either.
In addition the standard matches, the game also offers a Story Mode. A disclaimer
here is that this reviewer didn't complete the story for either the X-Box or
PS2 version, so the observation that follow on this are somewhat limited to
events in the first 30% of the Story mode. However, of what was seen, this play
mode seemed interesting, if not a bit too repetitive. The story plays like more
of a quest than other wrestling games where the player must guide a player through
a full career from journeyman to champion. The backstory in Impact is
that your character used to be Suicide, a popular wrestler who became TNA Champion.
Backstage jealousy resulted in Suicide getting beaten and left for dead. He
awakes in a village in Mexico not knowing anything of his past, other than he
has an innate ability to wrestle. Winning matches gets the wrestler noticed
by TNA and ultimately a contract. The game progresses by putting the player
in matches and feuds, presumably with the ultimate goal of recapturing his title,
remembering his past and delivering comeuppance to the villains who attacked
him originally. While the story is fairly interesting, some gamers will not
like the lack of freedom the game offers, in that no decisions are made as to
whether you want to take on a face or heel role, nor can you choose with whom
you want to feud with or align with - the game simply tells you who you must
fight next and assigns you partners. Hopefully future games will make this more
flexible.
Which brings me back to my comment that game isn't everything that I would
have liked it to be. There are a couple of other features that aren't included
that fans would undoubtedly have wanted included. Such as: other TNA signature
matches like the Six Sides of Steel, Full Metal Mayhem (TLC), King of the Mountain,
and Elevation X; other match modes that are common in wrestling games like a
battle royale or tables match; additional weapons beyond simply chairs (too
bad if you wanted to recreate the infamous Fish Market Brawl debacle), and any
TNA Knockouts (woefully omitted from the game, even as unlockable characters
- a pity, given the emphasis TNA's women have on TV).
Still, overall, Impactis a respectful, but by no means great, entry
into the genre, and fans of TNA and of wrestling games in general should be
able to have fun with it until something better comes along.
In-depth review (comments apply to both the X-Box and PS2 versions,
unless otherwise noted)
Graphics
If you've watched TNA's TV over the past few months, you've seen how good the
game looks (heck, the game has had more TV time than Jim Cornette!). The visual
representation of the wrestlers is excellent, particularly the entrances which
are near-perfect, and the look of the wrestlers bodies and faces appear
to be real-scans as opposed to mere graphic drawings. The arenas are decent-looking,
in particular the Impact Zone. There are some nitpicky things, such as what
looks to be a permanent bloodstain on the ring match no matter what arena you're
in, and some pixellation noted when playing a customized character (NOTE: Create-a-Wrestler
feature is NOT available on the Ps2 version) with detailed ring attire patterns.
But overall, the game is visually stellar.
The graphics are not as crisp on the PS2, but overall still visually impressive.
There was some image-skips noted, however - in one case when fighting outside,
the character seemed to have been beamed Star-Trek-style halfway into the ring.
X-Box - 8/10
PS2 - 7/10
Audio
The game features genuine entrance themes and character voices, including announcing
by Jeremy Borash and commentary by Mike Tenay and Don West. The match commentary
is somewhat generic, however, with few character-specific calls. It's also quite
repetitive, which gets annoying after some time - so fortunatley, there are
separate volume options for the music, crowd noise, and commentary tracks. A
few synchronization issues were noted as well - several times, commentators
call a DDT when the move was nothing close to that.
The PS2 experienced a couple of glitches with the audio. Once, the music got
into a 5-second loop repeating over and over again, playing even after the match
ended and over the dialogue in the story mode; another time, the same glitch
but with crowd noise. Even though the problem corrected itself when the next
match began, it shouldn't have happened at all.
X-Box - 7/10
PS2 - 5.5/10
Game Play Match Play
The controls are simple and its easy to pick up and play the game, which
is a definite plus. All moves are fairly easy to perform, including reversals
which only require the pushing of a single button, and can save you from defeat
if used at crucial moments. The movesets for the characters are a bit generic
in that many characters do the same moves but everyones unique
signatures and finishers are in there and ultimately thats what really
matters.
There are some minor annoyances, the biggest being that in a multi-man match,
your wrestler doesnt automatically adjust their focus to attack the closest
opponent, even when hes punching you. That can become a problem if, in
a 3-way Ultimate X match, you want to jump up and grab the legs of a hanging
opponent to pull him down but instead you end up putting a headlock on the other
guy in the ring. But overall, thats a minor complaint.
Some would say there are too many unlockable components to the game. Almost
one-third of the characters in the game require unlocking in story mode. Further,
a lot of the Create-a-Wrestler (N/A for the PS2) features like wardrobe and
move sets are only unlocked by achieving certain goals in the story mode.
While it would have been nice to see some more variety in the match types in
the game, the core offerings are plentiful enough to still have a lot of replay
value in particular, the Ultimate X match which is the highlight feature.
X-Box 7/10
PS2 7/10
Game Play Story Mode
The story mode is interesting, though some gamers may not appreciate the lack
of dynamic story flow. The cut-scenes help move the story along at a good pace
and are interjected with enough humour (Eric Young is a particular standout
character, and the vignettes capture his scaredy-cat routine perfectly). The
estimated time to complete the game, based on the progress this reviewer made
in Easy mode, is about 8-10 hours, probably much longer in higher difficulties.
X-Box 7/10
PS2 7/10
Special Features
As noted, the PS2 version does NOT include a Create-a-Wrestler feature. This
is very disappointing as one of the best parts about playing a wrestling video
game is making grapplers in either your own image or even better, those of other
names that arent actually with the company. The X-Boxs CAW feature
had enough to make a pretty good representation of yours truly except
tie-dye shirts weren't available in the default wardrobe, so heres
hoping they can be unlocked?
Both versions included behind-the-scenes features, including some making-of
footage. The X-Box game also included a bonus DVD of matches, that didnt
come with the PS2 version.
The X-Box version allows for online playing, though not all game modes are
available. And Midway Games has said that there may be downloadable content
in the future. PS2 users dont have the online feature to begin with.
X-Box 6/10
PS2 NIL
Overall
X-Box 7/10
PS2 6/10